

and 1 each of the other files to complete this miniature.

This is a 'chibi'-style, 110mm long miniature which comes in 9 parts, provided both supported and unsupported. Now, these mighty ships can take to the tabletop in Bathtub Battleships: A tabletop miniatures game of steel ships and wooden heads! This card-driven game revolves around several Squadrons of ships and their Admirals, whose unique quirks might help or hinder a player's grand plans for victory.

The Revenge or 'R' class of 'super dreadnoughts' came into service with the Royal Navy in 1916, at the height of the Great War.Īrmed with eight 15-inch guns, 14 6-inch guns and torpedoes, the five ships of the Revenge class were amongst the most formidible warships of their day. I wanned to see, what the game could handle and what I could get away with.REVENGE CLASS DREADNOUGHT for Bathtub Battleships but the game seems to handle it o.k.at least I didnt run into problems. balancing - open to suggestions, the missions are Hard, when playing as the TTS and near Impossible, when playing against the Ship (try for yourself - who first gets a screen of the ship being destroyed.gets a cookie or something.) since the ship is OP (compared to the rest of the vanilla fleet) and there arent any ships for it to fight. (I was doing this mostly because I wanted to work in PS, so any tips on how to improve the sprite are welcome) will probably redo the texture work, once I got time to open PS again. would like to make it a non retreat-able battle, if it is actually possible? may do changes to the mission, as I figure out, what to do at this time the Omega seems to go through the map and (and you wanna steer clear of her way) retreats. until Trylobot releases the "Support for Launch Bays editing" for his Ship Editor (btw great tool man!) the fighters will be docking in the center of the ship, not the landing platforms.

rebalanced, changed the ship variants a bit, replaced the old maps with a modified map of the "thelasthurrah" for more space.in space.
